New objectives pushed me to adapt my go-to squad to new approaches. Two characters might both offer healing, but one might be more of a frontline fighter while the other stays in the back, using moves like Haste on allies to bring their turn up faster.Īs the campaign carries on, maps get even more intricate. Hughette is a mobile archer who can fly, while Trish can use an elemental arrow attack and excels at plundering spoils. Even when they slot loosely into general tropes-tank, healer, archer, and so on-they each bring something of their own. Every character is their own class, with their own individual playstyle. Or maybe Julio, my walking battery, could infuse an ally with some TP for me. Often I had to make the choice of spending a turn building up TP for a big move later, or spending what I had before I lost it. There’s no mana, but gradual accrual of TP the more powerful an ability, the more TP it’s going to cost. It’s a turn-based structure, where units each get a spot on the ever-rolling timeline, moving and attacking. The easiest comparison point to Triangle Strategy‘s tactics would be something like Final Fantasy Tactics or Tactics Ogre, or even Fire Emblem. The voice acting also oscillates between stellar and less-than-stellar.īattles are the heart of Triangle Strategy though, and they are brilliant. Even compelling scenes feel like they take longer than they should to play out, and the writing sometimes comes off a little awkward. While the narrative shines in the negotiations and big moments, Triangle Strategy does feel extremely long-winded at times. I had to pick an opinion and then carefully tailor it in order to win the room. Hughette may listen to appeals based on honor and loyalty, but Benedict prefers reason and strategic benefit. Do you hand over a friend to an enemy army, to keep them from marching on your doorstep? Do you side with a nation you know to be corrupt, because their aid can provide food and medical help for your ailing populace? The negotiations were a highlight of the story for me, as they really forced me to choose and defend a viewpoint, and then make specific appeals to characters. Here, the player can opt to sway different party members to different arguments, swinging the majority towards their own interests.
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